BioWare Out Standing in its Field

BioWare is celebrating the reveal of Anthem through a partnership with the Edmonton Corn Maze. The design celebrates our highly-anticipated action-RPG, which features dangerous and lush wilds*.

“It’s a world where you can become lost with your friends,” said game director Jon Warner, “sort of like getting lost in this maze. I mean, what better way to celebrate the growth of our new game than through corn, which also grows?”

The 17-acre field, which in no way represents Anthem’s gameplay, is open to all ages from July 24-October 24, 2017. This is the Edmonton Corn Maze’s 17th year of operation, and BioWare’s 22nd year, which is important background information that doesn’t lend itself to a joke.

“This has been an a-MAZE-ing opportunity for us” said Warner, who paused and waited for his pun to be acknowledged.

The Edmonton Corn Maze is open for visitors Tuesday to Friday from 10 a.m.-8 p.m., and from 1 p.m.-5 p.m. on Sundays.

*We cannot confirm nor deny whether Anthem will feature corn in any shape or form.

Thank You For Everything

From Aaryn Flynn, General Manager of BioWare

After 17 years with BioWare, today I announced that I’ll be leaving the studio at the end of July, and that Casey Hudson is returning to Edmonton to take on the role of General Manager for BioWare.

I joined BioWare in Edmonton right out of University. I was privileged to get a chance to join a group of people working on the coolest, most creative things I could imagine. Growing up at BioWare, the events in my life are intimately intertwined with events at the studio. I got married just after we finished Neverwinter Nights. My first son was born while we were wrapping up Star Wars: Knights of the Old Republic, while my second son was born right after Jade Empire.

From my first day until now, I have learned much, met great colleagues and friends, and got the chance to help give players some truly incredible experiences. Every time I think I’ve found a favourite game making experience, we start something new and somehow find fun and satisfaction in the new challenges.

I have been contemplating changes in my own life for some time, but when I heard that Casey had confirmed he was up for the task, I realized the opportunities before us. I will be working with him over the next couple of weeks to help catch him up and do my part to set him up for success to be the best GM he can be.

In closing, let me thank our players for everything they’ve given us over these many years, and to say from the bottom of my heart how important you are to me and the rest of BioWare. I have gone to work every day knowing that I am fortunate to have all of the opportunities I have had at BioWare because of you. Doing whatever I could to help our developers create some of the best games in the industry for you all has been the most humbling experience of my life. Now, I’ll be playing BioWare’s games in the future from an exciting new perspective – yours 😊


Coming Home

From Casey Hudson, Incoming General Manager of BioWare

Almost twenty years ago, I decided to apply for a job as a technical artist at a local video game company in Edmonton. Young, and fresh out of University, I’m not sure what I expected it to lead to. But it was the beginning of a career full of experiences and shared accomplishments I never could have dreamed of. So when I left BioWare three years ago, it was the most difficult decision of my career. I needed some time off, needed a bit of change, and wanted to get involved in the new wave of disruptive technologies that were emerging.

The last few years have been transformative for me, from having time to reflect on what I most want to do, to working with new technologies at platform scale. And now, I’m thrilled to have the opportunity to return to lead BioWare – a studio that I think of as home.

I’d also like to wish my good friend Aaryn Flynn the very best in the future. Aaryn and I have worked together from the earliest days of Star Wars: Knights of the Old Republic, to setting the foundation for Anthem. We’ve been through a lot together, and we’re all going to miss his presence at the studio.

I think I speak for everyone who has worked with Aaryn – and our fans – when I say thank you for everything. BioWare continues to hold a special magic – full of profoundly talented people, and an inspiring creative energy. When I look at the stunning progress Aaryn and the team has made with Anthem, and the other projects in the works, I truly believe our best is yet to come.

Community Creation Feature: Andromeda Crew Cosplay

What’s better than one cosplayer? Four of them, cosplaying as members of the Andromeda squad.

We love seeing all kinds of cosplay. But when we heard that Calgarians Adam, Liz, Laura, and Juan were group cosplaying as Ryder, Jaal, Peebee, and Drack, we were eager to organize a shoot. We met up, took some photos, and talked about what went into cosplaying as four of Andromeda’s most colorful characters.

Tell us about your cosplay group.

We all came together over our shared love for the Mass Effect series. When we heard a new game was in the works, we knew we had to make something. Adam (our Pathfinder), reached out to everyone with his crazy idea to make a Mass Effect: Andromeda group before we had any reference pictures. We have all been cosplaying separately for several years, but this was our first cosplay as a group.

How did you work together for this build?

We all came to the group with different strengths and weaknesses, which benefitted us greatly. Having people who excel in armor making, crafting props, creating prosthetics, and sewing, all in one group, really helped ensure all of our costumes were something we were really proud of! It truly was our shared passion and team effort that allowed us to complete this group in 90 days.

Have you received any attention?

We were honored to take home Best in Show at the 2017 Calgary Expo. The support and love we have received from our local community of cosplayers and fellow Mass Effect fans has been astounding.

Why did you choose to cosplay as Ryder, Jaal, Peebee, and Drack?

Adam (Ryder): To be honest, I was first drawn to the Pathfinder armor. This was before we knew who was wearing it or any details about the game at all! When I found out that that it was Scott Ryder and not some N7/Spectre gone rogue I was ecstatic! I love cosplaying the hero, so my choice to be Ryder was only natural.

Liz (Jaal): I adore creating non-human costumes. I take a lot of pride in trying to recreate characters and creatures that don’t exist and bringing them to life! Jaal seemed like a perfect fit. He was new, his design was very challenging, and his awkward personality and overflowing emotions were very relatable.

Laura (Peebee): Peebee was my first choice when she was revealed. She is fun, bubbly, and a little weird, and since I was comfortable being an asari before (Aria T’Loak) it seemed like the right fit! Being able to revisit the asari and have our friend and pro makeup artist Ashly McKessock run her original Aria cast again gave Liz and I the time to focus on Drack and Jaal. We specialize in monsters and masks, and with these three characters, we needed as much time to get them as perfect as possible. Choosing Peebee was strategic as well as desirable.

Juan (Drack): Drack is an amazing character. He’s also a big character. I have always steered towards larger than life costumes, so I thought it was a good fit. His character is also loyal to the squad and acts honorably towards the humans, which I find relatable and speaks to me.

We’d like to thank Adam, Liz, Laura, and Juan for their creativity and talent in putting their cosplay together. Check out their pages here:

Adam (Ryder) / Liz (Jaal) / Laura (Peebee) / Juan (Drack)